Human female model

I’m currently modelling a high-resolution human female in Modo, with a little help from Maya. Here is my current work-in-progress… This is basically a low-poly smoothed base mesh before any detailing or texturing. Please feel free to critique. I’m taking my time with this to do it to a level where I’m really satisfied. Minimal reference, mostly anatomy diagrams. One contiguous piece, all quads. About 12000 polys unsmoothed and 195000 in the render. Costume design is in my head still, but it will happen.

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1 Comments.

  1. you need to define her stomach muscles more clearly (the bottom of the stomach).

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