Posted by dstarr on 5/21/2004
Ever have inconsistencies between rendering with MR in Maya’s render window, and UI or commandline batch rendering? Well I have. After racking my brain over my scene and trying to fix it that way I just gave up and decided to write an uber-simple batch render window script! In the end it worked perfectly for [...]
Posted by dstarr on 5/19/2004
Here’s a character mascot face I made for Sarolta. She is a bookish, librarian or teacher type, dominant yet still cute and sexy. She was sub-d modeled, toon-shaded and rigged for animation in Maya, and rendered in mental ray.
Posted by dstarr on 5/12/2004
Here are the absolute basics for using the mental ray contour shaders for a cartoon style surface in Maya 5. Set environment variable MAYA_MRFM_SHOW_CUSTOM_SHADERS to 1 if you haven’t already done so. This will allow you to see the mental ray nodes in Maya’s UI. Restart Maya. Go to mental ray render globals. Under contours [...]